Stratego weird (e)

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Stratego-Weird follows the basic [[Stratego (e)|Stratego]] rules. Stratego-Weird follows the basic [[Stratego (e)|Stratego]] rules.
-Dabei kann vor Spielbeginn eine von 3 verschiedene Sonderregeln gewählt werden.+Before the game starts, you can choose one out of three special rules.
[[Image:Weird-bild-1.jpg|left]] [[Image:Weird-bild-1.jpg|left]]
==== 1961 Rules ==== ==== 1961 Rules ====
-Diese Regel besagt, eine Figur auch dann auf das Feld einer unterlegenen Figur zieht, wenn sie angegriffen wurde. Bei den original Regeln, würde die Figur ja auf dem Feld stehenbleiben. Durch dieses "heranholen" von gegnerischen Figuren, entstehen ganz neue taktische Möglichkeiten, wie z.B. den Marschall via Aufklärer neben seinen Spion zu "beamen"+This rules moves a piece (after an attack of a weaker piece) to the square of the attacker.
 +Following the original rules the piece would stay at the same square. Because of this effect, you can move the opponents pieces to your higher pieces. (i.e. you attack a marschal with one of your scouts and "beam" him beside your spy).
==== Killer Stratego ==== ==== Killer Stratego ====
-Bei dieser Einstellung darf man die Fahne des Gegners nicht schlagen (ansonsten verliert man). Man kann also nur gewinnen, wenn man den Gegner zugunfähig macht.+Choosing Killer Stratego you loose if you beat the opponents flag. The only way to win is to beat all of the opponents moveable pieces or if he beats your flag. Good time for front row flags!
==== Spy Power ==== ==== Spy Power ====
-Bei Spy Power kann der Spion jede beliebige Figur schlagen (also auch z.B. den General) wird aber wie bei den original Regeln von jeder Figur geschlagen.+Choosing Spy Power your spy can beat all pieces (not only the marschall). But be carefull, beside this special power, the spy is still the weakest piece and can be beat by all pieces.
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Revision as of 02:57, 28 August 2007

Stratego-Weird follows the basic Stratego rules.

Before the game starts, you can choose one out of three special rules.

1961 Rules

This rules moves a piece (after an attack of a weaker piece) to the square of the attacker. Following the original rules the piece would stay at the same square. Because of this effect, you can move the opponents pieces to your higher pieces. (i.e. you attack a marschal with one of your scouts and "beam" him beside your spy).

Killer Stratego

Choosing Killer Stratego you loose if you beat the opponents flag. The only way to win is to beat all of the opponents moveable pieces or if he beats your flag. Good time for front row flags!

Spy Power

Choosing Spy Power your spy can beat all pieces (not only the marschall). But be carefull, beside this special power, the spy is still the weakest piece and can be beat by all pieces.